I’ve held off of my rant against the god-awful pre-budget report and decided to focus on shiny things instead. Like my new Guitar Hero World Tour drum kit! Coming in a box large enough to house a full family of wombats, it surely is a thing of plastic beauty.
First thing to report is that the Guitar Hero World Tour drum kit is a marked improvement on the original Rock Band equivalent. The RB kit, although a fresh idea at the time, always felt a little flat and awkward with its four pads. My main issue being the spacing and that when I was staring fixedly at the note stream if my hands wavered it wasn’t always easy to differentiate between the middle pair. GHWT has solved this by stripping down the basic drums to three and adding a pair of raised symbols. It may not be much of a refinement but the definite placing of all five pads just lifts the whole experience for me – you know exactly where you need to bring the stick down, no matter where you are mid-flail.
It feels more satisfying, too. The simple aesthetic addition of the symbols still can’t separate you away from the fact that you are playing an oversized Fisher Price toy but the actions played out on it are just far more satisfying. You know exactly when a symbol smash is coming and bashing those elevated quarter circles of black rubber feels amazing, far better than the flat equivalent in Rock Band.
The moveable and more sturdy foot pedal is also a welcome upgrade as I no longer feel my foot is cramped underneath the tiny frame.
And so to the Rock Band 2 v Guitar Hero World Tour software battle. In summary Rock Band 2 is by far the better game. It has oodles of downloadable tracks already, its difficulty curve is friendly to newcomers, it has a varied but lengthy career mode to plough through and it has the all important “no fail” mode for when you get a drunken band together. In contrast, Guitar Hero is much harder for novices, its career mode’s progression is extremely strict and DLC are currently scarce.
What World Tour can offer, though, is drum arrangements that are more involving. Throughout the game there is are strict definition of what pad means what. For instance, the left symbol is always high hat, the right being crash. Rock Band may do similar but not to the same level and it is the consistency in GHWT that makes it a better drumming experience. What makes the comparison fairer is that both games share a lot of songs and having played Bon Jovi’s Living on a Prayer and others on both, I much prefer the style in which World Tour lets me hit things with sticks.
So it’s six of one, half a dozen of the other. I’d heartily recommend GHWT’s drum kit for all the little things like the spacing of the inputs, the foot pedal and the build quality as a whole, but I’ll be playing it on Rock Band 2. Now Ali’s taken up the bass I can’t see our band, The Secret Society of Buzzlegums, ever moving back to GHWT… although I may sneak over for the odd solo.